- STR -
8
-1
- DEX -
16
+3
- CON -
12
+1
- INT -
15
+2
- WIS -
20
+5
- CHA -
11
0
Khij 20
An Undine looking looking for an artifact to save his people.
| Level | Subclass | Class | Alignment | Race |
|---|---|---|---|---|
| 20 | Undine Adept | Druid | LN | Undine |
| Gender | Home | |||
| Male | Suldamru |
| Movement | |||
|---|---|---|---|
| Land | 30ft. (9m) | Swim | 30ft. (9m) |
| Fly | - | Climb | - |
| Vision | 60ft. (18.3m) | ||
| AC | HP | Hit Dice | Ini. | Insp. | ||
|---|---|---|---|---|---|---|
| 20 | 122 | / | 82 | 1d8 | +3 | 0 |
- STR -
8
-1
- DEX -
16
+3
- CON -
12
+1
- INT -
15
+2
- WIS -
20
+5
- CHA -
11
0
| BAB | CMB | CMD |
|---|---|---|
| 15 | +14 | 27 |
| Money | |
|---|---|
| GP | 2301 |
| SP | 79 |
| CP | 0 |
Weapons
| Name | Hit | Crit. Mod | Crit. at | Damage | Range | Weight | Notes |
|---|---|---|---|---|---|---|---|
| Sichel | +14 | x2 | 20 | 1d6+-1 |
Armor
| Name | Bonus | Penalty | Type | Max. DEX | Arc. Fail Ch. | Weight | Notes |
|---|---|---|---|---|---|---|---|
| leichtes Holzschild | +1 | 1 | Shield | -1 | 5% | 5lbs. (2.3kg) | |
| Elem. Schp.panz. | +6 | 0 | Armor | 4 | 10% | 25lbs. (11.3kg) | Res. gg. el. Sch. -10 |
Saves
| Name | Base | + Attribute | (ATTR) | + Magic | + Misc. | + Temp. | = Bonus |
|---|---|---|---|---|---|---|---|
| Reflex | 6 | +3 | DEX | +9 | |||
| Will | 12 | +5 | WIS | +17 | |||
| Fortitude | 12 | +1 | CON | +13 |
Skills
| CS | Name | Attribute | (ATTR) | + Ranks | + Misc. | = Bonus |
|---|---|---|---|---|---|---|
| Acrobatics | +3 | DEX | 8 | +11 | ||
| Appraise | +2 | INT | +2 | |||
| X | Bluff | 0 | CHA | 4 | 2 | +9 |
| X | Climb | -1 | STR | 4 | +6 | |
| X | Craft | +2 | INT | 1 | +6 | |
| Diplomacy | 0 | CHA | 6 | +6 | ||
| Disable Device | +3 | DEX | -99 | |||
| Disguise | 0 | CHA | 2 | 2 | +4 | |
| Escape Artist | +3 | DEX | 8 | +11 | ||
| X | Fly | +3 | DEX | +3 | ||
| X | Handle Animal | 0 | CHA | 12 | +15 | |
| X | Heal | +5 | WIS | 12 | +20 | |
| Intimidate | 0 | CHA | 0 | |||
| Knowledge (arcana) | +2 | INT | -99 | |||
| Knowledge (dungeoneering) | +2 | INT | -99 | |||
| Knowledge (engineering) | +2 | INT | -99 | |||
| X | Knowledge (geography) | +2 | INT | 2 | +7 | |
| Knowledge (history) | +2 | INT | 1 | +3 | ||
| Knowledge (local) | +2 | INT | -99 | |||
| X | Knowledge (nature) | +2 | INT | 3 | 2 | +10 |
| Knowledge (nobility) | +2 | INT | -99 | |||
| Knowledge (planes) | +2 | INT | -99 | |||
| Knowledge (religion) | +2 | INT | 1 | +3 | ||
| Linguistics | +2 | INT | 1 | +3 | ||
| X | Perception | +5 | WIS | 12 | +20 | |
| Perform | 0 | CHA | 0 | |||
| X | Profession (Seafaring) | +5 | WIS | 3 | +11 | |
| X | Ride | +3 | DEX | 11 | +17 | |
| Sense Motive | +5 | WIS | 6 | +11 | ||
| Sleight of Hand | +3 | DEX | -99 | |||
| X | Spellcraft | +2 | INT | 10 | +15 | |
| Stealth | +3 | DEX | 10 | +13 | ||
| X | Survival | +5 | WIS | 2 | 2 | +12 |
| X | Swim | -1 | STR | 1 | +3 | |
| Use Magic Device | 0 | CHA | -99 |
Abilities
| Class Abilities |
|---|
| Favored Class: +1 for rolls on Handle Animal for aquatic animals |
| Connected with Argek: Can move freely, +4 on Handle Animal, can share magic with Argek |
| Nature Sense: A druid gains a +2 bonus on Knowledge (nature) and Survival checks. |
| Wild Empathy: The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. |
| Verstärkte Herbeizauberung: Jede Kreatur der Unterart Wasser, w. herbeizaubert, die Vorteile des Talents Verstärkte Herbeizauberung. => Verbesserungsbonus +4 auf Stärke und Konstitution. |
| Wild Shape: 2x |
| Race Abilities |
|---|
| Flesh Chameleon: Some undines can change their coloration to match human skin tones. As a standard action, an undine with this racial trait can change her natural blue hue to match any normal human skin tone, and can revert to normal as a free action. This grants a +4 racial bonus on Disguise checks to appear human. This racial trait replaces energy resistance. |
| Swim is a class ability |
| Hydrated Vitality: An undine with this racial trait gains fast healing 2 for 1 round anytime she submerges completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. The undine can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This racial trait replaces water affinity. |
| Amphibious: Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. This racial trait replaces the spell-like ability racial trait. |
| Feats |
|---|
| Water Skin: Standard-Aktion ein kleines, nichtmagisches Feuer mit einer Berührung löschen (max. gr. Lagerfeuer) |
| Flusskämpfer: Schwimmst du flussabwärts oder quer durch einen Strom, kannst du einen Sturmangriff durchführen, wenn du den HG für Schwimmen mit 5 oder mehr bewältigst. |
| Stiller Beobachter (Region): Du kannst die Stimmung einer Menge erkennen… +1 auf Fertigkeitswürfe für Motiv erkennen in einer Menge; +1 auf Fertigkeitswürfe für Heimlichkeit in den Straßen |
| Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive. Checks involving that creature until the creature apologizes to you. |
| Dampfzauberer: Zauber VA statt SA: Alle Feuerzauber werden stattdessen zu Wasser/Dampfzauber. Können unter Wasser gewirkt werden. Können nicht in Brand stecken. Gelten zur Gruppe Wasser, verursachen weiterhin Feuerschaden. |
| Zauberfokus: +1 auf RW Beschwörung (meine Zauber!) |
| Natural Spell: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. |
| Languages |
|---|
| Common |
| Aqua |
| Druid |
| Elvish |
| Terral |
| Sylvan |
Spells
| Spell Slots | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
|---|---|---|---|---|---|---|---|---|---|---|
| Maximum | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | |
| Available | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | |
| Spell Save DCs | Mod: | WIS | |||||||
|---|---|---|---|---|---|---|---|---|---|
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 |
Inventory
On Hand:
| Name | Notes | |
|---|---|---|
| Sichel | ||
| Fellrüstung | ||
| Rucksack | ||
| Schlafsack | ||
| Journal + Stift | ||
| Reisekleidung + Handschuhe | ||
| Kreide | ||
| leichtes Holzschild | ||
| Karten | ||
| Handschellen (ohne Schlüssel) | ||
| Pinke Muschel | ||
| Gutschein über ein Buch | ||
| Tieflingswurz | ||
| Bolzen | ||
| Satz Feuerwuth-Schuppen | ||
| Luftelementar Essenz | ||
| Luftelementar Kern | ||
| Schlüssel der Elemente | ||
| Seltsame Karte | ||
| Karte Herz des Feuers | ||
| Buch: Magische Dinge und Artefakte der Wasermagie | ||
| Buch: Arkane Geschütze i. 5 Schr. | ||
| Karte von Inseln, früher | ||
| Heiltrank, mittel | ||
| Halluzenogene Pilze | ||
| Froschpilz | ||
| 2x Schlüssel HDF | ||
| Otari? (wie Hayot aber für Feuer) | ||
| Stein von Grisnelda, Nachtvettel | ||
| Stein, Ruhestein, teleportiert uns 1/Tag | ||
| Staff of the Woodlands | ||
| Vorrat halluzinogene Pilze und Drogen | ||
| Magische Schleuder | ||
| Weinflasche |